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My name is Greg. You can call me Greg. I go to Newark Memorial High, and I will be a senior soon. I live in Newark, California. I like music a lot. I can listen to anything, but I prefer different types of rock. I like photoshop also and I like to play video games. At this point in my life Guitar Hero is the best game to play.
The parents will not be seen that often, but for the times they will be seen these are a few possibilities of what they might look like. Depending on what the gamer chooses on the questionnaire they will end up with a certain pair of parents that will try to help the main character throughout the game as they inflict positive influence on him.
The cell phone is the way the main character will be aware of what is happening in different parts of the town when he is away from them. His parents, coaches, teachers, and friends will be able to send him messages so he knows that they want him to join him in a certain activity
I read the article on the Traveler’s Dilemma and I realized that human emotions make these dilemmas much more difficult than they should be. It is easier to go in with the “take what you can get mind-set” rather than everybody gets their fair share. In other words, when you are guaranteed you something take it because the option that sounds better will have a risk that you could end up empty handed.
If I was in the situation, I would say $2 because I do agree that it is the most logical choice.
This is my new game that is still a work in progress. When I tried to make the Dr. Wily as to frames to seem like an animations but it didn’t work for some reason. If somebody recognizes a problem in what I did please leave me a comment so I know how to fix it.
Hello everyone. This is Greg reporting on the beginning of the game project. This litte pacman character is the first step towards our game making journey.
The controls for this little character are as follows:
down arrow = move pacman in the downward direction
up arrow = move pacman in the upward direction
left arrow = move pacman to the left
right arrow = move pacman to the right
control key = rotate pacman clockwise
Well, that is all for now and I hope you enjoy using pacman.
7/3/07
This game experiment is still a work in progress, but I did update some things on it. I made boarders so my pacman cannot move past the edges of the screen. I also made a menu which is probably the biggest change. I still want to add and change things, but that’s all for now.
Hello everyone. For this assignment, our group was originally going to play and review a game called Escape From Diab, which sounded like a very interesting game. We were excited to play, but when we were finished playing all the mini-games, we read a little note that said the full-length game was not finished yet. The game should be finished soon but until then all we can do is wait.
So instead we played the game called Stop Disasters. The agenda of the designers of this game was to raise awareness on how to stop natural disasters. They did this by making it the gamer’s goal to protect as many people and as much property as they could from the natural disaster. There were restrictions placed on the gamers, such as a time limit and a budget, in order to make it as realistic as possible. There were good and bad things about this game. The good was that it was educational and interesting. The game seemed very realistic which made it exciting. There were also bad things about it. One thing, was that there were squares on the map that the mouse could not click on to change but could be damaged and used against your overall score. Another thing was that you had to click each individual square when you wanted to do something to it, even if you wanted to do the same thing to a large plot of land. It would be better if you could highlight more than one square at a time to change it in order to make it less tedious. Overall, I thought the designers of this game got their message of awareness across very well through the use of this game, which was fun to play.