GAME EXPERIMENT # 1
June 28th, 2007
Today was the first game experiment performed by our class, as Simon guided us in creating models resembling a pacman like figure as a precursor to the flash game that our class will soon be creating through a program called Flash. We animated our characters in two different key frames, one with the pacman with its mouth closed extending for about five frames, and one with its mouth open, extending the next five frames. After animating the pacman so its mouth opened and closed, we learned how to control its movement through conditional statements. Conditional statements work as follows: IF pacman moves left, THEN it will spit hot fire. Conditional statements start with an IF, and end with THEN. My pacman can move up, down, left, right and diagnally through the use of the arrow keys. In the future My pacman will be tweaked to rotate and hopefully do a couple of other features.
Pacman Game Experiment
June 28th, 2007
Hello everyone. This is Greg reporting on the beginning of the game project. This litte pacman character is the first step towards our game making journey.
The controls for this little character are as follows:
down arrow = move pacman in the downward direction
up arrow = move pacman in the upward direction
left arrow = move pacman to the left
right arrow = move pacman to the right
control key = rotate pacman clockwise
Well, that is all for now and I hope you enjoy using pacman.
7/3/07
This game experiment is still a work in progress, but I did update some things on it. I made boarders so my pacman cannot move past the edges of the screen. I also made a menu which is probably the biggest change. I still want to add and change things, but that’s all for now.
Mrs. Pacman Experiment
June 28th, 2007
Here is my first Experiment of the year using Flash!
Click on Mrs. Pacman to try it out.
After you have clicked on Mrs. Pacman, use the up arrow to go up, the left arrow to go left, the right arrow to go right and the down arrow to go down. If you press Ctrl, Mrs. Pacman rotates. If you press two arrows at a time, Mrs. Pacman will go in a direction in between the arrows you pressed.
Warning: gzuncompress() [function.gzuncompress]: data error in /var/www/lab.smashcast.org/2007/thegameproject/wp-content/plugins/easyswf.php on line 255
PACMAN Gone Mad
June 28th, 2007
Experiment 1 was the start for creating our own little game using Flash player. In class we recognized the conditional statements taught to us a year before, last summer to be exactly. Although some of the material we have learned and known for quite a while, still we had to freshen up on our Flash skills. The basics of creating a moving Pacman is to symbolize the “pacman” in the Flash frame and then write conditional statements for the position and direction of Pacman. Flash is a great program to use for small modern game developing and I strongly suggest for people with computers to get into Flash, especially core areas of science and math where it is needed most.
Continue…
Well, for today’s experiment we added a new feature to our pacman game. It was simply the touch command where “if the the box is hit then show this picture”. Of course we wrote this in a conditional statement along with other codes and arrangement of flash frame. In order to make a “hitbox” first create some box and convert it into a symbol. Then simply change the image after it is touch by adding whatever you want. Finally the If and Then conditional statement is added in order for the box to respond when pacman touches it right in the location specified in the programming.
Pacman Reflection
June 28th, 2007
Today we embarked on a journey into the world of gaming with a hands-on flash experiment. Each of us created a unique Pacman character which we gave a variety of commands;these animations were manipulated with conditional statements. A conditional statement normally consists of the format if…then, for example, if button D is down then Pacman moves downward. Besides giving the Pacmen directional commands some succeeded in making their animation rotate. To express individuality some used different colors while others may have given their Pacman some hair or a bow. For the most part this experiment was meant to get us warmed up for the bigger task at hand, The Game Project. Feel free to play around with my flash animation and we will be sure to keep you posted on the progression towards our goal.
As we move further into the gaming world we grasp new concepts that we will need along the way. On the second day of our mini-Pacman adventure we created a main menu and borders to give it a more professional style.
Game Experiments
June 28th, 2007
Warning: gzuncompress() [function.gzuncompress]: data error in /var/www/lab.smashcast.org/2007/thegameproject/wp-content/plugins/easyswf.php on line 255
This is my super knight . He fights for education,and he defends all the students The way you can make him move is you click on him,then press the arrow keys to make him move from left to right and press space bar to make him rotate .
Now new and improved knight has revolutionized before poor knight could move without boundary and could easily get lost know I have made sure he can not get lost.Program used for creating my knight was Macromedia Flash 8 and we learned new conditional statements to make them rotate and to make move left and right.
Game Experiment #1: Pacman
June 28th, 2007
This is the first experiment done by the class this year. Today, we were instructed to create our own Pacman character. Simon was the instructor for the tutorial. We first learned that making an animated flash game starts with only one frame. We drew our characters and then learned about how Flash uses a different axis when it comes to the position of the character. The origin in flash is located at the upper-left corner of the frame. A normal plane is usually located in the middle. The X-axis and Y-axis both originate from zero and only get higher. Afterwards, we learned how to command the Pacman. For example, we learned how to make the Pacman move up, when the Up Arrow Key is used, etc. Turns out that the commands are made by codes called Conditional Statements. These statements usually start with an if, that leads to a then that directs the command. An example is: if button J = down, then Simon picks up an object.Next we started to create more detail to our Pacman by adding one eye and a mouth. Our last goal was to learn how to have the Pacman rotate when the command buttons were pushed. In the future, we hope to add more to our Pacman flash experiment, hoping that it helps us reach our ultimate goal. To create a full flash game.
Day 2 (7/03/07)
Today’s goal was to add somethings on to the Pacman we made on the first day.Game Experiment update. 7/12/07
Today’s lesson was to learn how to program hit-and-detection command in our flash pacman. First we created a new shape that was added to our frames. We added more codes so that when our pacman hits the new shape, something new would happen. In my flash pacman my new shape was a box. When the pacman would hit the box, the box would change colors. We also learned about something called “Risk and Reward” which is a part of Game Theory. Generally this theory is about how every choice has its risk and its reward. An example would be whether or not you decide to sleep early instead of studying. Whatever you choose to do contains its own risk and reward.
Rodrigo’s pman
June 28th, 2007
this is what I did in class today
Warning: gzuncompress() [function.gzuncompress]: data error in /var/www/lab.smashcast.org/2007/thegameproject/wp-content/plugins/easyswf.php on line 255
Embedding Flash SWF movies in to your post
June 28th, 2007
To embed a Flash SWF movie in to your post, use the following [SWF] [/SWF] tags, your files URL, and this syntax:
[SWF]http://yoururl.com/mymovie.swf, width, height[/SWF]
When you upload your files, you should be provided with a URL for your file as well.
« Earlier Entries









