Course Information

Creative & Interactive Media Lab

Download Syllabus
[.doc] [.pdf]

Staff Contact Information
Trevor Parham
e-mail: trevor@eklectyk.com
cell: 510.219.2295
Simon Robertson
e-mail: simon@oaklog.com
cell: 925.487.1180

Class Location & Meeting Times
Room 39 - Evans Building [map] [image]
Tues and Thurs - 2:30pm to 5:30pm

Course Description

Fusing creative media with technology, the Creative & Interactive Media Lab will teach students to use modern software, artistic expression, and relatable programming principles to create a variety of multimedia projects. Using the programs Dreamweaver, Photoshop, and Flash, students will create personal website profiles, animations and even program their own basic interactive games!   A demanding curriculum will expose students to the creative process at a college level, and will incorporate mathematical principles and real world logic to teach programming languages.

Aims - Developing Creative & Technical Problem Solving Skills:

The aim of this course is to provide students with the confidence to approach the challenges of new technology, and the ability to effectively communicate their ideas in our increasingly digital world. Media technology is always evolving, but a solid understanding of the fundamentals behind the technology will provide each student with the instincts to solve more difficult problems that will arise with further advancements in the technology.

Specific Learning Objectives - The Relationship between Programming & Creativity:

Using Dreamweaver and Flash, students will develop the ability to distinguish between computer code and digital design, and the way that our modern technology fuses the two. Both of these programs have a unique Code/Design viewing interface that allows a user to understand the relationship between the two. By the end of this course, students will have a greater familiarity with media technology such that they will be able to analyze this technology in terms of its programming and its creative design. This ability to break down common forms of technology, allows us to produce our own media rivals what we frequently consume at the mainstream level.

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